How Nonprofits Can Harness the Power of Games for Impact
For nonprofits in today’s crowded media landscape, getting your message across is a competitive, challenging endeavor. Unlike passive educational materials like brochures, websites, and videos, interactive media like games, simulations, and VR experiences provide a level of immersion unmatched by other media, resulting in lasting, impactful learning experiences. And better yet, digital games have the power to create many types of impact – games can engage, inspire, motivate, educate; the list goes on. In her presentation, Filament Games Vice President Jennifer Javornik will provide an actionable, research-backed look at how nonprofits can leverage the power of digital games to promote awareness, empathy, and change, drawing on case studies of our previous collaborations with nonprofits like iCivics, Junior Achievement, and the Smithsonian Science Education Center.
Target AudienceAttendees with an interest in interactive media, emerging technologies, and games for learning and social impact.
Vice President of Sales
Jennifer Javornik is a technology growth executive who specializes in new business development, partnership management, revenue growth, and entrepreneurship. She is a Founding Member of the Wisconsin Games Alliance, an affiliation of video game studios and stakeholders focused on gaining recognition as a premier hub of video game development both nationally and internationally while recruiting, retaining and growing world-class talent. She is also the Vice President of Sales for Filament Games where she works with companies, organizations, and individuals to explore how they can increase efficacy and engagement in learning through digital learning games, simulations, virtual and augmented reality. For fun, Jennifer authors a series of children’s books highlighting Moms in STEM careers. Jennifer has a B.A. from Dartmouth College and an M.S. in Information Technology from Northwestern’s McCormick School of Engineering.