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20NTC Session Proposal

How Nonprofits Can Harness the Power of Games for Impact


For nonprofits in today’s crowded media landscape, getting your message across is a competitive, challenging endeavor. Unlike passive educational materials like brochures, websites, and videos, interactive media like games, simulations, and VR experiences provide a level of immersion unmatched by other media, resulting in lasting, impactful learning experiences. And better yet, digital games have the power to create many types of impact – games can engage, inspire, motivate, educate; the list goes on. In her presentation, Filament Games Vice President Jennifer Javornik will provide an actionable, research-backed look at how nonprofits can leverage the power of digital games to promote awareness, empathy, and change, drawing on case studies of our previous collaborations with nonprofits like iCivics, Junior Achievement, and the Smithsonian Science Education Center.

Target Audience

Attendees with an interest in interactive media, emerging technologies, and games for learning and social impact.


Emerging TechEngagementInteractiveTrends

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